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<item><title>How C++ Resolves a Function Call</title><guid isPermaLink="true">https://preshing.com/20210315/how-cpp-resolves-a-function-call</guid><pubDate>Mon, 15 Mar 2021 13:10:00 +0100</pubDate><category>preshing.com</category></item>
<item><title>Flap Hero Code Review</title><guid isPermaLink="true">https://preshing.com/20201210/flap-hero-code-review</guid><pubDate>Thu, 10 Dec 2020 21:23:00 +0100</pubDate><category>preshing.com</category></item>
<item><title>A Small Open Source Game In C++</title><guid isPermaLink="true">https://preshing.com/20201126/a-small-open-source-game-in-cpp</guid><pubDate>Thu, 26 Nov 2020 13:52:00 +0100</pubDate><category>preshing.com</category></item>
<item><title>Automatically Detecting Text Encodings in C++</title><guid isPermaLink="true">https://preshing.com/20200727/automatically-detecting-text-encodings-in-cpp</guid><pubDate>Mon, 27 Jul 2020 22:10:00 +0200</pubDate><category>preshing.com</category></item>
<item><title>I/O in Plywood</title><guid isPermaLink="true">https://preshing.com/20200708/io-in-plywood</guid><pubDate>Wed, 8 Jul 2020 14:15:00 +0200</pubDate><category>preshing.com</category></item>
<item><title>A New Cross-Platform Open Source C++ Framework</title><guid isPermaLink="true">https://preshing.com/20200526/a-new-cross-platform-open-source-cpp-framework</guid><pubDate>Tue, 26 May 2020 13:50:00 +0200</pubDate><category>preshing.com</category></item>
<item><title>A Flexible Reflection System in C++: Part 2</title><guid isPermaLink="true">https://preshing.com/20180124/a-flexible-reflection-system-in-cpp-part-2</guid><pubDate>Wed, 24 Jan 2018 14:07:00 +0100</pubDate><category>preshing.com</category></item>
<item><title>A Flexible Reflection System in C++: Part 1</title><guid isPermaLink="true">https://preshing.com/20180116/a-primitive-reflection-system-in-cpp-part-1</guid><pubDate>Tue, 16 Jan 2018 15:21:00 +0100</pubDate><category>preshing.com</category></item>
<item><title>How to Write Your Own C++ Game Engine</title><guid isPermaLink="true">https://preshing.com/20171218/how-to-write-your-own-cpp-game-engine</guid><pubDate>Mon, 18 Dec 2017 13:54:00 +0100</pubDate><category>preshing.com</category></item>
<item><title>Can Reordering of Release/Acquire Operations Introduce Deadlock?</title><guid isPermaLink="true">https://preshing.com/20170612/can-reordering-of-release-acquire-operations-introduce-deadlock</guid><pubDate>Mon, 12 Jun 2017 13:34:00 +0200</pubDate><category>preshing.com</category></item>
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