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nfrechette.github.io


16. 12. 2023Christmas came early: ACL 2.1 is out! – nfrechette.github.io
17. 9. 2023The Animation Compression Library in Unreal Engine 5.3 – nfrechette.github.io
26. 2. 2023Dominance based error estimation – nfrechette.github.io
5. 6. 2022Manipulating the sampling time for fun and profit – nfrechette.github.io
3. 4. 2022Compressing looping animation clips – nfrechette.github.io
23. 1. 2022Bind pose stripping – nfrechette.github.io
4. 5. 2021ACL 2.0 is hot off the press – nfrechette.github.io
17. 1. 2021Controlling animation quality through streaming – nfrechette.github.io
27. 12. 2020Windows Hyper-V woes – nfrechette.github.io
11. 8. 2020Animation clip metadata packing – nfrechette.github.io
9. 8. 2020Animation data in numbers – nfrechette.github.io
18. 7. 2020Zero overhead backward compatibility – nfrechette.github.io
28. 6. 2020Realtime Math 2.0 is out, cleaner, and faster! – nfrechette.github.io
26. 6. 2020Keep an eye out for buffer security checks – nfrechette.github.io
28. 5. 2020ACL right in your browser – nfrechette.github.io
4. 5. 2020Morph target animation compression – nfrechette.github.io
18. 11. 2019ACL 1.3 is out: smaller, better, faster than ever – nfrechette.github.io
14. 11. 2019Realtime Math: faster than ever – nfrechette.github.io
22. 10. 2019Faster floating point arithmetic with Exclusive OR – nfrechette.github.io
31. 7. 2019Pitfalls of linear sample reduction: Part 4 – nfrechette.github.io
29. 7. 2019Pitfalls of linear sample reduction: Part 3 – nfrechette.github.io
25. 7. 2019Pitfalls of linear sample reduction: Part 2 – nfrechette.github.io
23. 7. 2019Pitfalls of linear sample reduction: Part 1 – nfrechette.github.io
14. 6. 2019Comparing past and present Unreal Engine 4 animation compression – nfrechette.github.io
8. 5. 2019Faster arithmetic by flipping signs – nfrechette.github.io
15. 4. 2019The Animation Compression Library just got even faster – nfrechette.github.io
25. 1. 2019Compressing Fortnite Animations – nfrechette.github.io
19. 1. 2019Introducing Realtime Math v1.0 – nfrechette.github.io
8. 9. 2018Smaller, faster: ACL lets you cut your animation costs in half – nfrechette.github.io
21. 7. 2018Animation Compression Library: Release 1.0.0 – nfrechette.github.io
12. 5. 2018Animation Compression Library: Release 0.8.0 – nfrechette.github.io
11. 5. 2018ACL decompression performance – nfrechette.github.io
8. 5. 2018How much does additive bind pose help? – nfrechette.github.io
2. 4. 2018Animation Compression Library: Release 0.7.0 – nfrechette.github.io
10. 1. 2018Animation Compression Library: Release 0.6.0 – nfrechette.github.io
29. 12. 2017Arithmetic Accuracy and Performance – nfrechette.github.io
5. 12. 2017Animation Compression Library: Paragon Results – nfrechette.github.io
23. 11. 2017Animation Compression Library: Release 0.5.0 – nfrechette.github.io
5. 10. 2017Animation Compression Library: Unreal 4 Integration – nfrechette.github.io
10. 9. 2017Animation Compression Library: Release 0.4.0 – nfrechette.github.io
30. 8. 2017Math accuracy: Normalizing quaternions – nfrechette.github.io
29. 7. 2017Animation Compression Library: Release 0.3.0 – nfrechette.github.io
25. 6. 2017Introducing ACL – nfrechette.github.io
13. 4. 2017Optimizing 4x4 matrix multiplication – nfrechette.github.io
11. 4. 2017Modern SIMD Programming in the SSE Era – nfrechette.github.io
12. 3. 2017Animation Compression: Advanced Quantization – nfrechette.github.io
8. 3. 2017Animation Compression: GDC 2017 Presentation – nfrechette.github.io
30. 1. 2017Animation Compression: Unity 5 – nfrechette.github.io
11. 1. 2017Animation Compression: Unreal 4 – nfrechette.github.io
23. 12. 2016Animation Compression: Case Studies – nfrechette.github.io
22. 12. 2016Animation Compression: Error Compensation – nfrechette.github.io
19. 12. 2016Animation Compression: Signal Processing – nfrechette.github.io
10. 12. 2016Animation Compression: Curve Fitting – nfrechette.github.io
7. 12. 2016Animation Compression: Linear Key Reduction – nfrechette.github.io
17. 11. 2016Animation Compression: Sub-sampling – nfrechette.github.io
15. 11. 2016Animation Compression: Simple Quantization – nfrechette.github.io
13. 11. 2016Animation Compression: Main Compression Families – nfrechette.github.io
10. 11. 2016Animation Compression: Uniform Segmenting – nfrechette.github.io
9. 11. 2016Animation Compression: Range Reduction – nfrechette.github.io
3. 11. 2016Animation Compression: Constant Tracks – nfrechette.github.io
1. 11. 2016Animation Compression: Measuring Accuracy – nfrechette.github.io
27. 10. 2016Animation Compression: Animation Data – nfrechette.github.io
26. 10. 2016Animation Compression: Terminology – nfrechette.github.io
25. 10. 2016Animation Compression: Preface – nfrechette.github.io
21. 10. 2016Animation Compression: Table of Contents – nfrechette.github.io
18. 10. 2016Memory Allocators: Table of Contents – nfrechette.github.io
17. 10. 2016Virtual Memory Aware Stack Frame Allocator – nfrechette.github.io
9. 5. 2016Greedy Stack Frame Allocator – nfrechette.github.io
8. 5. 2016Stack Frame Allocators – nfrechette.github.io
14. 4. 2016GPGPU woes part 4 – nfrechette.github.io
11. 7. 2015GPGPU woes part 3 – nfrechette.github.io
7. 7. 2015GPGPU woes part 2 – nfrechette.github.io
2. 7. 2015GPGPU woes part 1 – nfrechette.github.io
25. 6. 2015Out of Memory – nfrechette.github.io
11. 6. 2015Virtual Memory Aware Linear Allocator – nfrechette.github.io
27. 5. 2015How to legally generate the Windows ISO from a Mac or Linux PC – nfrechette.github.io
21. 5. 2015Linear Allocator – nfrechette.github.io
12. 5. 2015Virtual memory explained – nfrechette.github.io
11. 5. 2015A memory allocator interface – nfrechette.github.io
5. 5. 2015Caches everywhere – nfrechette.github.io
3. 5. 2015Introducing the 'gin' library – nfrechette.github.io
1. 5. 2015C++ STL container deficiencies – nfrechette.github.io
30. 4. 2015Virtual function dispatching – nfrechette.github.io
26. 4. 2015The need for speed – nfrechette.github.io
25. 4. 2015All about data – nfrechette.github.io
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