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kylehalladay.com


14. 7. 2021Hooking and Hijacking DirectX 11 Functions In Skyrim – kylehalladay.com
13. 11. 2020X64 Function Hooking by Example – kylehalladay.com
20. 5. 2020Ray Tracing In Notepad.exe At 30 FPS – kylehalladay.com
20. 5. 2020Hooking Keyboard Input To Play Snake In Notepad.exe – kylehalladay.com
4. 12. 2019Recreating An Old "Dirty Gamedev Trick" – kylehalladay.com
18. 4. 2019I Wrote A Book About Shaders! – kylehalladay.com
5. 2. 2018A "Bind Once" Approach to Uniform Data – kylehalladay.com
28. 1. 2018Using Arrays of Textures in Vulkan Shaders – kylehalladay.com
13. 12. 2017A Simple Device Memory Allocator For Vulkan – kylehalladay.com
27. 11. 2017Lessons Learned While Building a Vulkan Material System – kylehalladay.com
30. 8. 2017Improving Vulkan Breakout – kylehalladay.com
13. 8. 2017Comparing Uniform Data Transfer Methods in Vulkan – kylehalladay.com
2. 6. 2017GBA By Example - Sprite Animation – kylehalladay.com
18. 4. 2017GBA By Example - Getting User Input – kylehalladay.com
11. 4. 2017GBA By Example - Drawing and Moving Backgrounds – kylehalladay.com
4. 4. 2017GBA By Example - Drawing and Moving Sprites – kylehalladay.com
28. 3. 2017GBA By Example - Drawing and Moving Rectangles – kylehalladay.com
13. 3. 2017Fixeds, Floats and a Block Damage Effect – kylehalladay.com
21. 2. 2017A Pencil Sketch Effect – kylehalladay.com
6. 2. 2017Distorting Object Shapes in Screen Space – kylehalladay.com
4. 11. 2016Minimizing Mip Map Artifacts In Atlassed Textures – kylehalladay.com
15. 1. 2016Screen Space Distortion and a Sci-fi Shield Effect – kylehalladay.com
10. 11. 2015A Burning Paper Shader – kylehalladay.com
3. 1. 2015Using Pixel Shaders with Deferred Lighting in Unity 4 – kylehalladay.com
25. 10. 2014OpenMP vs OpenCL - An Unfair Comparison – kylehalladay.com
15. 7. 2014Setting Up OpenMP on Mavericks – kylehalladay.com
27. 6. 2014Getting Started With Compute Shaders In Unity – kylehalladay.com
16. 5. 2014Colouring Shadows in Unity – kylehalladay.com
5. 4. 2014Writing Shaders for Deferred Lighting in Unity3D – kylehalladay.com
30. 3. 2014A Spline Based Object Placement Tool – kylehalladay.com
24. 3. 2014On Bacon Jam and Grilling Virtual Meat – kylehalladay.com
18. 2. 2014The Basics of Fresnel Shading – kylehalladay.com
12. 1. 2014Creating GLSL Shaders at Runtime in Unity3D – kylehalladay.com
24. 12. 2013Ray-Sphere Intersection with Simple Math – kylehalladay.com
10. 11. 2013Combining Pure Data and Unity – kylehalladay.com
13. 10. 2013Writing Multi-Light Pixel Shaders in Unity – kylehalladay.com
28. 9. 2013Making a Dissolve Effect with Surface Shaders – kylehalladay.com
13. 8. 2013Multi Coloured Shadows In Unity – kylehalladay.com
21. 4. 2013Bit Flags are Pretty Cool – kylehalladay.com
11. 3. 2013Fun With The Kinect – kylehalladay.com
2. 12. 2012Unbreaking the Xcode templates in Xcode 4.5 – kylehalladay.com
19. 11. 2012Building Ogre 1.81 on Lion – kylehalladay.com
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