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<item><title>On Crafting Painterly Shaders</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/on-crafting-painterly-shaders</guid><pubDate>Tue, 29 Oct 2024 08:00:00 +0100</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>No title</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/LICENSE</guid><pubDate>Wed, 2 Oct 2024 15:18:17 +0200</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>The Art of Dithering and Retro Shading for the Web</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/the-art-of-dithering-and-retro-shading-web</guid><pubDate>Tue, 6 Aug 2024 08:00:00 +0200</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Moebius-style post-processing and other stylized shaders</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/moebius-style-post-processing</guid><pubDate>Tue, 26 Mar 2024 08:00:00 +0100</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Shining a light on Caustics with Shaders and React Three Fiber</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/caustics-in-webgl</guid><pubDate>Tue, 23 Jan 2024 08:00:00 +0100</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Real-time dreamy Cloudscapes with Volumetric Raymarching</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/real-time-cloudscapes-with-volumetric-raymarching</guid><pubDate>Tue, 31 Oct 2023 08:00:00 +0100</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Painting with Math: A Gentle Study of Raymarching</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching</guid><pubDate>Tue, 12 Sep 2023 08:00:00 +0200</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Building a magical AI-powered semantic search from scratch</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/building-magical-ai-powered-semantic-search</guid><pubDate>Tue, 6 Jun 2023 08:00:00 +0200</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Beautiful and mind-bending effects with WebGL Render Targets</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/beautiful-and-mind-bending-effects-with-webgl-render-targets</guid><pubDate>Tue, 14 Mar 2023 08:00:00 +0100</pubDate><category>blog.maximeheckel.com</category></item>
<item><title>Refraction, dispersion, and other shader light effects</title><guid isPermaLink="true">https://blog.maximeheckel.com/posts/refraction-dispersion-and-other-shader-light-effects</guid><pubDate>Tue, 24 Jan 2023 08:00:00 +0100</pubDate><category>blog.maximeheckel.com</category></item>
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