RANDOMBLOGS (RSS)

aras-p.info


14. 9. 2024Vector math library codegen in Debug – aras-p.info
11. 8. 2024Random thoughts about Unity – aras-p.info
22. 7. 2024More Blender VSE stuff for 4.2 – aras-p.info
16. 7. 2024Kyrgyzstan Trip 2024 – aras-p.info
20. 5. 2024Crank the World: Playdate demo – aras-p.info
6. 2. 2024I accidentally Blender VSE – aras-p.info
2. 1. 2024Two years ago: left Unity – aras-p.info
8. 12. 2023Gaussian explosion – aras-p.info
27. 9. 2023Making Gaussian Splats more smaller – aras-p.info
13. 9. 2023Making Gaussian Splats smaller – aras-p.info
5. 9. 2023Gaussian Splatting is pretty cool! – aras-p.info
18. 4. 2023Float Compression 9: LZSSE and Lizard – aras-p.info
2. 3. 2023Float Compression 8: Blosc – aras-p.info
1. 3. 2023Float Compression 7: More Filtering Optimization – aras-p.info
18. 2. 2023Float Compression 6: Filtering Optimization – aras-p.info
3. 2. 2023Float Compression 5: Science! – aras-p.info
2. 2. 2023Float Compression 4: Mesh Optimizer – aras-p.info
1. 2. 2023Float Compression 3: Filters – aras-p.info
31. 1. 2023Float Compression 2: Oodleflate – aras-p.info
29. 1. 2023Float Compression 1: Generic – aras-p.info
29. 1. 2023Float Compression 0: Intro – aras-p.info
20. 7. 2022Swallowing the elephant into Blender – aras-p.info
23. 6. 2022Comparing BCn texture decoders – aras-p.info
14. 5. 2022Comparing .obj parse libraries – aras-p.info
12. 5. 2022Speeding up Blender .obj import – aras-p.info
11. 3. 2022Optimizing Oklab gradients – aras-p.info
25. 2. 2022Curious lack of sprintf scaling – aras-p.info
3. 2. 2022Speeding up Blender .obj export – aras-p.info
29. 11. 2021Gradients in linear space aren't better – aras-p.info
27. 8. 2021EXR: Filtering and ZFP – aras-p.info
9. 8. 2021EXR: libdeflate is great – aras-p.info
6. 8. 2021EXR: Zstandard compression – aras-p.info
5. 8. 2021EXR: Zip compression levels – aras-p.info
4. 8. 2021EXR: Lossless Compression – aras-p.info
18. 1. 2021Texture Compression on Apple M1 – aras-p.info
8. 12. 2020Texture Compression in 2020 – aras-p.info
26. 7. 2020Black Hole Demo – aras-p.info
11. 4. 2020Various details about Handles – aras-p.info
4. 1. 2020Fourteen years at Unity o_O – aras-p.info
18. 11. 2019It's Raining Cubes – aras-p.info
28. 9. 2019Clang Build Analyzer – aras-p.info
21. 6. 2019Replacing a live system is really hard – aras-p.info
8. 3. 2019Two years in a build team! – aras-p.info
1. 2. 2019'Infinite' sky shader for Unity – aras-p.info
21. 1. 2019Another cool MSVC flag: /d1reportTime – aras-p.info
16. 1. 2019time-trace: timeline / flame chart profiler for Clang – aras-p.info
12. 1. 2019Investigating compile times, and Clang -ftime-report – aras-p.info
7. 1. 2019Mentoring: You Won't Believe What Happened Next! – aras-p.info
28. 12. 2018"Modern" C++ Lamentations – aras-p.info
20. 12. 2018C++11 way of initializing integers – aras-p.info
16. 11. 2018Pathtracer 17: WebAssembly – aras-p.info
31. 10. 2018SPIR-V Compression: SMOL vs MARK – aras-p.info
29. 10. 2018Pathtracer 16: Burst SIMD Optimization – aras-p.info
3. 8. 2018Random list of Demoscene Demos – aras-p.info
1. 8. 2018Pathtracer 15: Pause & Links – aras-p.info
25. 7. 2018Iceland Vacation 2018 – aras-p.info
30. 5. 2018Pathtracer 14: iOS – aras-p.info
28. 5. 2018Pathtracer 13: GPU threadgroup memory is useful! – aras-p.info
25. 4. 2018Daily Pathtracer 12: GPU Buffer-Oriented D3D11 – aras-p.info
19. 4. 2018Daily Pathtracer 11: Buffer-Oriented – aras-p.info
16. 4. 2018Daily Pathtracer 10: Update C#&GPU – aras-p.info
13. 4. 2018Daily Pathtracer 9: A wild ryg appears – aras-p.info
11. 4. 2018Daily Pathtracer 8: SSE HitSpheres – aras-p.info
10. 4. 2018Daily Pathtracer Part 7: Initial SIMD – aras-p.info
4. 4. 2018Daily Pathtracer Part 6: D3D11 GPU – aras-p.info
3. 4. 2018Daily Pathtracer Part 5: Metal GPU! – aras-p.info
31. 3. 2018Daily Pathtracer Part 4: Fixes & Mitsuba – aras-p.info
29. 3. 2018Daily Pathtracer Part 3: C# & Unity & Burst – aras-p.info
28. 3. 2018Daily Pathtracer Part 2: Fix Stupid – aras-p.info
28. 3. 2018Daily Pathtracer Part 1: Initial C++ – aras-p.info
28. 3. 2018Daily Pathtracer Part 0: Intro – aras-p.info
21. 3. 2018Random Thoughts on Raytracing – aras-p.info
18. 2. 2018Unity in 2018 – aras-p.info
19. 1. 2018UWP/WinRT Headers are Fun (not) – aras-p.info
17. 1. 2018Header Hero Improvements – aras-p.info
14. 1. 2018Helped to Build a School in Cameroon – aras-p.info
12. 1. 2018Minimizing – aras-p.info
1. 1. 20182017 Holidays Giveaway – aras-p.info
4. 12. 2017Gamedev Mastodon: mastodon.gamedev.place – aras-p.info
24. 10. 2017Slow to Compile Table Initializers – aras-p.info
23. 10. 2017Best unknown MSVC flag: d2cgsummary – aras-p.info
9. 10. 2017Forced Inlining Might Be Slow – aras-p.info
6. 9. 2017Six Months in a Service Team – aras-p.info
8. 8. 2017Unreasonable Effectiveness of Profilers – aras-p.info
4. 8. 2017South Korea Vacation Report 2017 – aras-p.info
4. 6. 2017Solar Roof – aras-p.info
7. 5. 2017User's POV and Empathy – aras-p.info
23. 3. 2017How does Visual Studio pick default config/platform? – aras-p.info
22. 3. 2017A case of slow Visual Studio project open times – aras-p.info
16. 3. 2017Developer Tooling, a week in – aras-p.info
26. 2. 2017Stopping graphics, going to build engineering – aras-p.info
15. 2. 2017Font Rendering is Getting Interesting – aras-p.info
@kaja47, 0xDEADBEEF funkcionálně.cz, k47.cz